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Field hockey- rules

 

 

The game is played between two teams of whom eleven are permitted to be on the pitch at any one time. The remaining players, the substitutes, may be substituted in any combination. There is an unlimited amount of times a team can sub in and out. Substitutions are permitted at any point in the game, apart from between the award and end of a penalty corner; two exceptions to this rule is for injury or suspension of the defending goalkeeper, which is not allowed when playing with a field keep, or a player can exit the field, but you must wait until after the inserter touches the ball to put somebody back in.

 

Players are permitted to play the ball with the flat of the 'face side' and with the edges of the head and handle of the field hockey stick with the exception that, for reasons of safety, the ball may not be struck 'hard' with a forehand edge stroke, because of the difficulty of controlling the height and direction of the ball from that stroke.

 

The flat side is always on the "natural" side for a right-handed person swinging the stick at the ball from right to left. Left-handed sticks are rare, but available; however they are pointless as the rules forbid their use in a game. To make a strike at the ball with a left to right swing the player must present the flat of the 'face' of the stick to the ball by 'reversing' the stick head, i.e. by turning the handle through approximately 180°(while a reverse edge hit would turn the stick head through approximately 90° from the position of an upright forehand stoke with the 'face' of the stick head).

 

Edge hitting of the ball underwent a two-year "experimental period", twice the usual length of an "experimental trial" and is still a matter of some controversy within the sport. Ric Charlesworth, the current Australian coach, has been a strong critic of the unrestricted use of the reverse edge hit. The 'hard' forehand edge hit was banned after similar concerns were expressed about the ability of players to direct the ball accurately, but the reverse edge hit does appear to be more predictable and controllable than its counterpart.

 

Other rules include; no foot to ball contact, obstructing other players, high back swing, and no third party. If a player is dribbling the ball and either loses control and kicks the ball or another player interferes that player is not permitted to gain control and continue dribbling. The rules do not allow the person who kicked the ball to gain advantage from the kick, so the ball will automatically be passed on to the opposing team. Conversely, if no advantage is gained from kicking the ball, play should continue. Players may not obstruct another's chance of hitting the ball in any way. No shoving/using your body/stick to prevent advancement in the other team. Penalty for this is the opposing team receives the ball and if the problem continues, the player can be carded. While a player is taking a free hit or starting a corner the back swing of their hit cannot be too high for this is considered dangerous. Finally there may not be three players touching the ball at one time. Two players from opposing teams can battle for the ball, however if another player interferes it is considered third party and the ball automatically goes to the team who only had one player involved in the third party.

 

Positions

" hockey positions are discussed, notions of fluidity are very common. Each team can be fielded with a maximum of 11 players and will typically arrange themselves into forwards, midfielders, and defensive players (fullbacks) with players frequently moving between theses lines with the flow of play. Each team may also play with:"

 

Formations

As hockey has a very dynamic style of play, it is difficult to simplify positions to the static formations which are common in football. Although positions will typically be categorized as either fullback, halfback, midfield/inner or striker, it is important for players to have an understanding of every position on the field. For example, it is not uncommon to see a halfback overlap and end up in either attacking position, with the midfield and strikers being responsible for re-adjusting to fill the space they left. Movement between lines like this is particularly common across all positions, and is performed best by the Australian "Kookaburras" hockey team.

 

This fluid Australian culture of hockey has been responsible for developing an international trend towards players occupying spaces on the field, not having assigned positions. Although they may have particular spaces on the field which they are more comfortable and effective as players, they are responsible for occupying the space nearest them. This fluid approach to hockey and player movement, has made it easy for teams to transition between formations such as; "3 at the back", "2 centre halves", "5 at the back" and more.

 

Goal keepers

When the ball is inside the circle they are defending and they have their stick in their hand, goalkeepers wearing full protective equipment are permitted to use their stick, feet, kickers or leg guards to propel the ball and to use their stick, feet, kickers, leg guards or any other part of their body to stop the ball or deflect it in any direction including over the back-line. Similarly, field players are permitted to use their stick. They are not allowed to use their feet and legs to propel the ball, stop the ball or deflect it in any direction including over the back-line. However, neither goalkeepers, or players with goalkeeping privileges are permitted to conduct themselves in a manner which is dangerous to other players by taking advantage of the protective equipment they wear.

 

Neither goalkeepers or players with goalkeeping privileges may lie on the ball, however, they are permitted to use arms, hands and any other part of their body to push the ball away. Lying on the ball will result into a penalty shot.

 

General play

For the purposes of the rules, all players on the team in possession of the ball are attackers, and those on the team without the ball are defenders, yet throughout the game being played you are always"defending" your goal and "attacking" the opposite goal.

 

The match is officiated by two field umpires. Traditionally each umpire generally controls half of the field, divided roughly diagonally. These umpires are often assisted by a technical bench including a timekeeper and record keeper.

 

Prior to the start of the game, a coin is tossed and the winning captain can choose a starting end or start with the ball. The game time is divided into two equal halves of 35 minutes each, with 5–10 minutes for half-time, although at local and regional level, games may be reduced to 25- to 30-minute halves to ease turf availability constraints. At the start of each half, as well as after goals are scored, play is started with a pass from the centre of the field. All players must start in their defensive half (apart from the player making the pass), but the ball may be played in any direction along the floor. Each team starts with the ball in one half, and the team that conceded the goal has possession for the restart.

 

Field players may only play the ball with the face of the stick. If the back side of the stick is used, it is a penalty and the other team will get the ball back. Tackling is permitted as long as the tackler does not make contact with the attacker or his stick before playing the ball (contact after the tackle may also be penalised if the tackle was made from a position where contact was inevitable). Further, the player with the ball may not deliberately use his body to push a defender out of the way.

Field players may not play the ball with their feet, but if the ball accidentally hits the

feet, and the player gains no benefit from the contact, then the contact is not penalised. Although there has been a change in the wording of this rule from 1 January 2007, the current FIH umpires' briefing instructs umpires not to change the way they interpret this rule.

Obstruction typically occurs in three circumstances – when a defender comes between the player with possession and the ball in order to prevent them tackling; when a defender's stick comes between the attacker's stick and the ball or makes contact with the attacker's stick or body; and also when blocking the opposition's attempt to tackle a teammate with the ball (called third party obstruction).

 

When the ball passes completely over the sidelines (on the sideline is still in), it is returned to play with a sideline hit, taken by a member of the team whose players were not the last to touch the ball before crossing the sideline. The ball must be placed on the sideline, with the hit taken from as near the place the ball went out of play as possible. If it crosses the back line after last touched by an attacker, a 15 m (16 yd) hit. A 15 m hit is also awarded for offenses committed by the attacking side within 15 m of the end of the pitch they are attacking.

 

Set plays

Set plays are often utilized for specific situations such as a penalty corner or free hit. For instance, many teams have penalty corner variations that they can use to beat the defensive team. The coach may have plays that send though balls between two defenders and let the player attack the opposing teams goal. There are no set plays unless your team has them.

 

Scoring

The teams' object is to play the ball into their attacking circle and, from there, hit, push or flick the ball into the goal, scoring a goal. The team with more goals after two 35-minute halves wins the game. The playing time may be shortened, particularly when younger players are involved, or for some tournament play.

 

Tie breaking

In many competitions (such as regular club competition, or in pool games in FIH international tournaments such as the Olympics or the World Cup), a tied result stands and the overall competition standings are adjusted accordingly. Since March 2013, when tie-breaking is required, the official FIH Tournament Regulations mandate since March 2013 to no longer have extra time and go directly into a penalty shoot-out when a classification match ends in a tie. However, many associations follow the previous procedure consisting of two periods of 7.5 minutes of "golden goal" extra time during which the game ends as soon as one team scores.

 

Source: www.en.wikipedia.org

 

 

 

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